Simple and efficient tools for virsculpt

Romain Raffin, Guillaume Thibault, Gilles Gesquière

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Scopus citations

Abstract

Numerous papers are describing methods for virtual sculpture which simulate real behaviours in a virtual environment. During the sculpture process, the artist does not have to be disturbed by the latency of an interaction between the object he works on and the tool he uses. Existing data structures or multiprocessing enhancements are first ways to overcome this problem. We choose to focus our work on the interaction between an object and a tool in order to improve the modelling process, even if the data model used is kept simple.

Original languageEnglish (US)
Title of host publicationGRAPP 2006 - Proceedings of the 1st International Conference on Computer Graphics Theory and Applications
Pages436-440
Number of pages5
StatePublished - Dec 1 2006
EventGRAPP 2006 - 1st International Conference on Computer Graphics Theory and Applications - Setubal, Portugal
Duration: Feb 25 2006Feb 28 2006

Publication series

NameGRAPP 2006 - Proceedings of the 1st International Conference on Computer Graphics Theory and Applications

Other

OtherGRAPP 2006 - 1st International Conference on Computer Graphics Theory and Applications
CountryPortugal
CitySetubal
Period2/25/062/28/06

Keywords

  • Deformations
  • Discrete potential fields
  • Virtual sculpting
  • Voxels

ASJC Scopus subject areas

  • Computational Theory and Mathematics
  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications

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  • Cite this

    Raffin, R., Thibault, G., & Gesquière, G. (2006). Simple and efficient tools for virsculpt. In GRAPP 2006 - Proceedings of the 1st International Conference on Computer Graphics Theory and Applications (pp. 436-440). (GRAPP 2006 - Proceedings of the 1st International Conference on Computer Graphics Theory and Applications).