A framework for cognitive monitoring using computer game interactions

Holly B. Jimison, Misha Pavel, Payton Bissell, James McKanna

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Many countries are faced with a rapidly increasing economic and social challenge of caring for their elderly population. Cognitive issues are at the forefront of the list of concerns. People over the age of 75 are at risk for medically related cognitive decline and confusion, and the early detection of cognitive problems would allow for more effective clinical intervention. However, standard cognitive assessments are not diagnostically sensitive and are performed infrequently. To address these issues, we have developed a set of adaptive computer games to monitor cognitive performance in a home environment. Assessment algorithms for various aspects of cognition are embedded in the games. The monitoring of these metrics allows us to detect within subject trends over time, providing a method for the early detection of cognitive decline. In addition, the real-time information on cognitive state is used to adapt the user interface to the needs of the individual user. In this paper we describe the software architecture and methodology for monitoring cognitive performance using data from natural computer interactions in a home setting.

Original languageEnglish (US)
Title of host publicationStudies in Health Technology and Informatics
Pages1073-1077
Number of pages5
Volume129
StatePublished - 2007
Event12th World Congress on Medical Informatics, MEDINFO 2007 - Brisbane, QLD, Australia
Duration: Aug 20 2007Aug 24 2007

Other

Other12th World Congress on Medical Informatics, MEDINFO 2007
CountryAustralia
CityBrisbane, QLD
Period8/20/078/24/07

Fingerprint

Video Games
Computer games
Confusion
Monitoring
Software architecture
Cognition
User interfaces
Software
Economics
Population
Cognitive Dysfunction

Keywords

  • cognitive assessment
  • Computer monitoring

ASJC Scopus subject areas

  • Biomedical Engineering
  • Health Informatics
  • Health Information Management

Cite this

Jimison, H. B., Pavel, M., Bissell, P., & McKanna, J. (2007). A framework for cognitive monitoring using computer game interactions. In Studies in Health Technology and Informatics (Vol. 129, pp. 1073-1077)

A framework for cognitive monitoring using computer game interactions. / Jimison, Holly B.; Pavel, Misha; Bissell, Payton; McKanna, James.

Studies in Health Technology and Informatics. Vol. 129 2007. p. 1073-1077.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Jimison, HB, Pavel, M, Bissell, P & McKanna, J 2007, A framework for cognitive monitoring using computer game interactions. in Studies in Health Technology and Informatics. vol. 129, pp. 1073-1077, 12th World Congress on Medical Informatics, MEDINFO 2007, Brisbane, QLD, Australia, 8/20/07.
Jimison HB, Pavel M, Bissell P, McKanna J. A framework for cognitive monitoring using computer game interactions. In Studies in Health Technology and Informatics. Vol. 129. 2007. p. 1073-1077
Jimison, Holly B. ; Pavel, Misha ; Bissell, Payton ; McKanna, James. / A framework for cognitive monitoring using computer game interactions. Studies in Health Technology and Informatics. Vol. 129 2007. pp. 1073-1077
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