TY - JOUR
T1 - Virtual reality in pediatric psychology
AU - Parsons, Thomas D.
AU - Riva, Giuseppe
AU - Parsons, Sarah
AU - Mantovani, Fabrizia
AU - Newbutt, Nigel
AU - Lin, Lin
AU - Venturini, Eva
AU - Hall, Trevor
N1 - Funding Information:
FUNDINg: This special supplement, “Children, Adolescents, and Screens: What We Know and What We Need to Learn,” was made possible through the financial support of Children and Screens: Institute of Digital Media and Child Development.
Publisher Copyright:
Copyright © 2017 by the American Academy of Pediatrics.
PY - 2017/11
Y1 - 2017/11
N2 - Virtual reality (VR) technologies allow for controlled simulations of affectively engaging background narratives. These virtual environments offer promise for enhancing emotionally relevant experiences and social interactions. Within this context, VR can allow instructors, therapists, neuropsychologists, and service providers to offer safe, repeatable, and diversifiable interventions that can benefit assessments and learning in both typically developing children and children with disabilities. Research has also pointed to VR's capacity to reduce children's experience of aversive stimuli and reduce anxiety levels. Although there are a number of purported advantages of VR technologies, challenges have emerged. One challenge for this field of study is the lack of consensus on how to do trials. A related issue is the need for establishing the psychometric properties of VR assessments and interventions. This review investigates the advantages and challenges inherent in the application of VR technologies to pediatric assessments and interventions.
AB - Virtual reality (VR) technologies allow for controlled simulations of affectively engaging background narratives. These virtual environments offer promise for enhancing emotionally relevant experiences and social interactions. Within this context, VR can allow instructors, therapists, neuropsychologists, and service providers to offer safe, repeatable, and diversifiable interventions that can benefit assessments and learning in both typically developing children and children with disabilities. Research has also pointed to VR's capacity to reduce children's experience of aversive stimuli and reduce anxiety levels. Although there are a number of purported advantages of VR technologies, challenges have emerged. One challenge for this field of study is the lack of consensus on how to do trials. A related issue is the need for establishing the psychometric properties of VR assessments and interventions. This review investigates the advantages and challenges inherent in the application of VR technologies to pediatric assessments and interventions.
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U2 - 10.1542/peds.2016-1758I
DO - 10.1542/peds.2016-1758I
M3 - Article
C2 - 29093039
AN - SCOPUS:85033570134
SN - 0031-4005
VL - 140
SP - S86-S91
JO - Pediatrics
JF - Pediatrics
ER -