Virtual reality in pediatric psychology

Thomas D. Parsons, Giuseppe Riva, Sarah Parsons, Fabrizia Mantovani, Nigel Newbutt, Lin Lin, Eva Venturini, Trevor Hall

Research output: Contribution to journalArticle

11 Citations (Scopus)

Abstract

Virtual reality (VR) technologies allow for controlled simulations of affectively engaging background narratives. These virtual environments offer promise for enhancing emotionally relevant experiences and social interactions. Within this context, VR can allow instructors, therapists, neuropsychologists, and service providers to offer safe, repeatable, and diversifiable interventions that can benefit assessments and learning in both typically developing children and children with disabilities. Research has also pointed to VR's capacity to reduce children's experience of aversive stimuli and reduce anxiety levels. Although there are a number of purported advantages of VR technologies, challenges have emerged. One challenge for this field of study is the lack of consensus on how to do trials. A related issue is the need for establishing the psychometric properties of VR assessments and interventions. This review investigates the advantages and challenges inherent in the application of VR technologies to pediatric assessments and interventions.

Original languageEnglish (US)
Pages (from-to)S86-S91
JournalPediatrics
Volume140
DOIs
StatePublished - Nov 1 2017

Fingerprint

Child Psychology
Technology
Disabled Children
Interpersonal Relations
Psychometrics
Consensus
Anxiety
Learning
Pediatrics
Research

ASJC Scopus subject areas

  • Pediatrics, Perinatology, and Child Health

Cite this

Parsons, T. D., Riva, G., Parsons, S., Mantovani, F., Newbutt, N., Lin, L., ... Hall, T. (2017). Virtual reality in pediatric psychology. Pediatrics, 140, S86-S91. https://doi.org/10.1542/peds.2016-1758I

Virtual reality in pediatric psychology. / Parsons, Thomas D.; Riva, Giuseppe; Parsons, Sarah; Mantovani, Fabrizia; Newbutt, Nigel; Lin, Lin; Venturini, Eva; Hall, Trevor.

In: Pediatrics, Vol. 140, 01.11.2017, p. S86-S91.

Research output: Contribution to journalArticle

Parsons, TD, Riva, G, Parsons, S, Mantovani, F, Newbutt, N, Lin, L, Venturini, E & Hall, T 2017, 'Virtual reality in pediatric psychology', Pediatrics, vol. 140, pp. S86-S91. https://doi.org/10.1542/peds.2016-1758I
Parsons TD, Riva G, Parsons S, Mantovani F, Newbutt N, Lin L et al. Virtual reality in pediatric psychology. Pediatrics. 2017 Nov 1;140:S86-S91. https://doi.org/10.1542/peds.2016-1758I
Parsons, Thomas D. ; Riva, Giuseppe ; Parsons, Sarah ; Mantovani, Fabrizia ; Newbutt, Nigel ; Lin, Lin ; Venturini, Eva ; Hall, Trevor. / Virtual reality in pediatric psychology. In: Pediatrics. 2017 ; Vol. 140. pp. S86-S91.
@article{c9dfe605a2de49c7a858d7849ae4eaf9,
title = "Virtual reality in pediatric psychology",
abstract = "Virtual reality (VR) technologies allow for controlled simulations of affectively engaging background narratives. These virtual environments offer promise for enhancing emotionally relevant experiences and social interactions. Within this context, VR can allow instructors, therapists, neuropsychologists, and service providers to offer safe, repeatable, and diversifiable interventions that can benefit assessments and learning in both typically developing children and children with disabilities. Research has also pointed to VR's capacity to reduce children's experience of aversive stimuli and reduce anxiety levels. Although there are a number of purported advantages of VR technologies, challenges have emerged. One challenge for this field of study is the lack of consensus on how to do trials. A related issue is the need for establishing the psychometric properties of VR assessments and interventions. This review investigates the advantages and challenges inherent in the application of VR technologies to pediatric assessments and interventions.",
author = "Parsons, {Thomas D.} and Giuseppe Riva and Sarah Parsons and Fabrizia Mantovani and Nigel Newbutt and Lin Lin and Eva Venturini and Trevor Hall",
year = "2017",
month = "11",
day = "1",
doi = "10.1542/peds.2016-1758I",
language = "English (US)",
volume = "140",
pages = "S86--S91",
journal = "Pediatrics",
issn = "0031-4005",
publisher = "American Academy of Pediatrics",

}

TY - JOUR

T1 - Virtual reality in pediatric psychology

AU - Parsons, Thomas D.

AU - Riva, Giuseppe

AU - Parsons, Sarah

AU - Mantovani, Fabrizia

AU - Newbutt, Nigel

AU - Lin, Lin

AU - Venturini, Eva

AU - Hall, Trevor

PY - 2017/11/1

Y1 - 2017/11/1

N2 - Virtual reality (VR) technologies allow for controlled simulations of affectively engaging background narratives. These virtual environments offer promise for enhancing emotionally relevant experiences and social interactions. Within this context, VR can allow instructors, therapists, neuropsychologists, and service providers to offer safe, repeatable, and diversifiable interventions that can benefit assessments and learning in both typically developing children and children with disabilities. Research has also pointed to VR's capacity to reduce children's experience of aversive stimuli and reduce anxiety levels. Although there are a number of purported advantages of VR technologies, challenges have emerged. One challenge for this field of study is the lack of consensus on how to do trials. A related issue is the need for establishing the psychometric properties of VR assessments and interventions. This review investigates the advantages and challenges inherent in the application of VR technologies to pediatric assessments and interventions.

AB - Virtual reality (VR) technologies allow for controlled simulations of affectively engaging background narratives. These virtual environments offer promise for enhancing emotionally relevant experiences and social interactions. Within this context, VR can allow instructors, therapists, neuropsychologists, and service providers to offer safe, repeatable, and diversifiable interventions that can benefit assessments and learning in both typically developing children and children with disabilities. Research has also pointed to VR's capacity to reduce children's experience of aversive stimuli and reduce anxiety levels. Although there are a number of purported advantages of VR technologies, challenges have emerged. One challenge for this field of study is the lack of consensus on how to do trials. A related issue is the need for establishing the psychometric properties of VR assessments and interventions. This review investigates the advantages and challenges inherent in the application of VR technologies to pediatric assessments and interventions.

UR - http://www.scopus.com/inward/record.url?scp=85033570134&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=85033570134&partnerID=8YFLogxK

U2 - 10.1542/peds.2016-1758I

DO - 10.1542/peds.2016-1758I

M3 - Article

VL - 140

SP - S86-S91

JO - Pediatrics

JF - Pediatrics

SN - 0031-4005

ER -