Rethinking temporospatiality in everyday virtual environments

Ahmed E. Mostafa, Won Hyung A. Ryu, Sonny Chan, Ehud Sharlin, Mario Costa Sousa

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

While the design of entertainment systems and 3D games often incorporates time and space in a creative and flexible manner, space and time are often viewed in a more rigorous and limited approach when designing everyday virtual environments applications. The limited exploration of temporal and spatial aspects in the design of everyday virtual environments could limit user engagement and impact the overall experience. This paper aims to initiate a discussion about: (1) the challenges and needs associated with temporospatial design in everyday virtual reality contexts and (2) how proper utilization of space and time in the design of everyday virtual environments can enrich interaction and improve user experience. We introduce a set of temporospatial design elements that can be utilized to enrich interaction within 3D contexts, and show through illustrative examples how everyday contexts can benefit from temporospatial-inspired design.

Original languageEnglish (US)
Title of host publication2016 IEEE 2nd Workshop on Everyday Virtual Reality, WEVR 2016
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages36-39
Number of pages4
ISBN (Electronic)9781509008407
DOIs
StatePublished - Feb 21 2017
Externally publishedYes
Event2nd IEEE Workshop on Everyday Virtual Reality, WEVR 2016 - Greenville, United States
Duration: Mar 20 2016 → …

Publication series

Name2016 IEEE 2nd Workshop on Everyday Virtual Reality, WEVR 2016

Conference

Conference2nd IEEE Workshop on Everyday Virtual Reality, WEVR 2016
CountryUnited States
CityGreenville
Period3/20/16 → …

Keywords

  • Spatial representation
  • Time design
  • Virtual environments

ASJC Scopus subject areas

  • Media Technology

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