@inproceedings{7d19baa76844467fa6dfd903a6e7dd14,
title = "Rethinking temporospatiality in everyday virtual environments",
abstract = "While the design of entertainment systems and 3D games often incorporates time and space in a creative and flexible manner, space and time are often viewed in a more rigorous and limited approach when designing everyday virtual environments applications. The limited exploration of temporal and spatial aspects in the design of everyday virtual environments could limit user engagement and impact the overall experience. This paper aims to initiate a discussion about: (1) the challenges and needs associated with temporospatial design in everyday virtual reality contexts and (2) how proper utilization of space and time in the design of everyday virtual environments can enrich interaction and improve user experience. We introduce a set of temporospatial design elements that can be utilized to enrich interaction within 3D contexts, and show through illustrative examples how everyday contexts can benefit from temporospatial-inspired design.",
keywords = "Spatial representation, Time design, Virtual environments",
author = "Mostafa, {Ahmed E.} and Ryu, {Won Hyung A.} and Sonny Chan and Ehud Sharlin and Sousa, {Mario Costa}",
note = "Publisher Copyright: {\textcopyright} 2016 IEEE.; 2nd IEEE Workshop on Everyday Virtual Reality, WEVR 2016 ; Conference date: 20-03-2016",
year = "2017",
month = feb,
day = "21",
doi = "10.1109/WEVR.2016.7859542",
language = "English (US)",
series = "2016 IEEE 2nd Workshop on Everyday Virtual Reality, WEVR 2016",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "36--39",
booktitle = "2016 IEEE 2nd Workshop on Everyday Virtual Reality, WEVR 2016",
}